![]() ![]() #Star control 2 upgrade#The game does a great job of making each upgrade you invest in feel like a tangible step forward. Building your ship and fleet up into something formidable, in turn, is an addictive and satisfying experience. When you first start Star Control 2, your ship barely has enough fuel to do more than a few laps around our own solar system. There’s a real sense of joy to the process of exploring the universe the game takes place in. ![]() This still doesn’t stop it from becoming grindy from time to time, but even then it’s worth it because of the great experience it lives in service to. Do I go for that gold deposit despite the impenetrable electrical storms or do I move on to safer, less profitable pastures? It all adds up to a mechanic that’s leagues more engaging than resource gathering in more modern titles like Mass Effect 2. As a result, resource collection often comes packaged with difficult choices. Take too much damage on a planet and you can put yourself at a disadvantage if you stumble across a hostile ship on your way back to Earth. The landing vehicle also draws its health from the same pool as your flagship. If you find yourself low on credits and without a landing vehicle to earn more, it’s pretty much game over. While many of the planets you’ll ransack are perfectly safe, others are decked out with environmental hazards that can damage or even destroy your landing vehicle, something that can become lethal under the right circumstances. That might make the game sound boring, but it smartly incorporates elements of strategy and danger to make resource gathering something you actually have to think about. Out of all of these activities, the gathering of resources dominated the bulk of my time. What this amounts to in terms of gameplay, is gathering resources, building a war fleet, conversing/fighting with aliens and jetting around space and exploring the galaxy. Star Control 2 won hands down.Ī direct follow-up to Star Control, Star Control 2 follows the efforts of humanity to rebuild a coalition of alien allies and defeat the tyrannical Ur-Quan who defeated and enslaved the human race following the end of the first game. I gave both the original game and its sequel an hour and picked the one that I had the most fun with. When it came to Star Control games, the choice wound up being unexpectedly easy. Surprisingly, a lot of retro franchises really hit their stride with their sequels, building on and refining the mechanical foundations laid down by their predecessors to craft a whole that’s ultimately more worthwhile and interesting. #Star control 2 series#I’m always curious to see how a series began and get a real taste for its roots. One of the problems that comes with reviewing old video games is figuring out where to start. Star Control 2 is a massive experience filled with exploration, action and some of the funniest aliens you’ll run into any video game. Continue to sell the landers to accumulate an unlimited amount of money.Original Release: 1992, Platform: DOS, Developer: Toys for Bob, Publisher: Accolade Select "Sell" once again to have an unlimited number of landers on the ship. Repeat this process until no landers remain. Select your lander and use the "Sell" option. Display the screen where modules may be added or removed from your ship. Return to the starbase in the Sol system at any time in the game. Sell the locations of the following 10 Rainbow planets to collect hi-tech upgrades: The entrance and exit points for Quasi space is as follows: Use the following coordinates to travel to the homeworld of the corresponding species and objects. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |